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Top 100 Products
01.World War Tesla: Starter Set

World War Tesla: Starter Set
by Fat Dragon Games

THE ERA OF 3D PRINTABLE WARGAMES IS HERE! World War Tesla™ is a 15mm scale alternate-history wargame by James M. Ward (author of TSR's Gamma World, Deities & Demigods, and Metamorphis Alpha) and Thomas A. Tullis, where Nikola Tesla’s more radical ideas such as death rays and force fields have come to fruition, changing the face of a world at war....   [click here for more]
02.The Wasteland Companion

The Wasteland Companion
by World's End Publishing

The Wasteland Companion is an expansion for This Is Not a Test, a 28mm wargame set in a post-apocalyptic United States where warbands fight for survival, power, and greed. This expansion rulebook features: New Background Material – Further explore the Tri-State Wasteland. Learn all about the locations, history, and factions that call the Tri-State Wasteland home. New...   [click here for more]
03.Five Parsecs : Bug Hunt

Five Parsecs : Bug Hunt
by Nordic Weasel Games

The adventure continues. With Five Parsecs : Bug Hunt it's you and your team of battle-hardened marines against the awfully big fangs of the alien horrors that lurk in the shadows. Create a batch of characters and undertake procedurally generated missions, complete with Tactical Locations where tech-inclined characters can block, delay or distract the alien hordes. Character creation...   [click here for more]
04.Sellswords and Spellslingers Solo and Cooperative fantasy Miniature Rules

Sellswords and Spellslingers Solo and Cooperative fantasy Miniature Rules
by Ganesha Games

Sellswords and Spellslingers is a solo and cooperative fantasy miniatures game for 1 to 6 players. Each player creates a party of fantasy adventurers with a point system. Then players choose a scenario and try to complete a mission. Foes and events are moved automatically by a deck of cards. Characters grow with experience, and a list of campaign activities is provided....   [click here for more]
05.Missile Threat (Modern Air Combat)

Missile Threat (Modern Air Combat)
by Ostfront

Air Combat 1960 - 2000 Missile Threat is a simple yet comprehensive modern air combat game, covering every major air conflict from 1960 to 2000, and designed for use with miniature aircraft. Missile Threat is aimed at providing a realistic air environment and short games of less than 2 hours (including preparation). What does Missile Threat offer? Simple...   [click here for more]
06.Table Battles Expansion No. 1: Wars of the Roses

Table Battles Expansion No. 1: Wars of the Roses
by Hollandspiele

Game design: Tom Russell Duration: 20 minutes Players: 2 Solitaire Suitability: High Theme: Middle Ages --THIS IS AN EXPANSION-- You need "Table Battles" to play this game. The first expansion to the popular Table Battles is set during the Wars of the Roses. Players generally...   [click here for more]
07.Five Parsecs : Salvage Crew

Five Parsecs : Salvage Crew
by Nordic Weasel Games

The adventure continues. With Five Parsecs : Salvage Crew you can try your luck at planetary salvage. Search crashed ships and alien ruins, deal with hazards and fight off other claimants (and the odd mutant gang or alien critter). Create a unique crew with character and identity, load them up and set them lose on the universe. Character creation follows the very popular method from...   [click here for more]
08.Kalt Krieg ohne Hass

Kalt Krieg ohne Hass
by KoH Games

Fast play wargame rules for Brigade/Regimental level battles of the Cold War era, using 15mm through to 2mm miniatures. A grid based battlefield regulates all firing and movement eliminating any micro-measurement. No record keeping is required. Vehicle scale is one base of miniatures to about 10 vehicles or about 100 men, with a grid square being one square kilometre. Command and control is central...   [click here for more]
09.Gaining Grounds 2018 Strategy and Scheme Deck

Gaining Grounds 2018 Strategy and Scheme Deck
by Wyrd Miniatures

This Strategy and Scheme deck is for use with Gaining Grounds 2018. For more information on Gaining Grounds 2018, please visit Wyrd’s website: http://www.wyrd-games.net/s/Organized-Play-Formats-17km.zip This deck contains: 17 Scheme cards 5 Strategy cards (Gaining Grounds 2018) 4 Strategy cards (Gaining Grounds 2016) All the cards in this deck are from the current version of Gaining...   [click here for more]
10.A Fistful of TOWs 3

A Fistful of TOWs 3
by A Fistful of Games

Like tanks? Enjoy fighting mechanized battles in miniature? How about a game that's fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume? A Fistful of...   [click here for more]
11.Dawn of the Rising Sun Scenarios

Dawn of the Rising Sun Scenarios
by Admiralty Trilogy Group

In February 1904, Russia had the world’s third largest fleet, while that of Japan’s was ranked fourth. By September 1905, Japan had become number three and Russia had fallen below the top ten. Dawn of the Rising Sun contains nineteen scenarios for the Admiralty Trilogy’s Dawn of the Battleship game, covering all the major surface engagements of the Russo-Japanese...   [click here for more]
12.Horse & Musket: Sport of Kings

Horse & Musket: Sport of Kings
by Hollandspiele

Game design: Sean Chick Art: Ilya Kudriashov Hex Number: 23 Duration: 60 to 90 minutes Players: 2 Solitaire Suitability: High Theme: 18th Century Series: Horse & Musket THIS IS AN EXPANSION! You need "Horse & Musket: Dawn of an Era" to play...   [click here for more]
13.Five Parsecs From Home

Five Parsecs From Home
by Nordic Weasel Games

Five Parsecs From Home is back, leaner and meaner than ever before! Create a crew of randomly generated personalities and see if you can make a profit on the fringes of space. Look for patrons, get into gun-battles and build up your squad. Five Parsecs is aimed specifically at the solo gamer (though you can play with a friend just fine) and lets you build a crew, take them through...   [click here for more]
14.Round of Fire - Core Rules

Round of Fire - Core Rules
by The Lazy Games

Download the free boards and tokens here! Fillable cards templates can be found here! Round of Fire is a skirmish game that simulates the dynamics of battle through a unique activation system.The game rules are tailored around the Wheel, a solution to break from the concept of turns and to consider the battle as a continuous flow of actions. Players...   [click here for more]
15.Old School Tactical Vol. II

Old School Tactical Vol. II
by Flying Pig Games

The popular Old School Tactical series returns for its second edition with Old School Tactical Volume II: West Front 1944-45. This iteration of the quick to learn, challenging to master, tactical game introduces the Americans to the series. Fight across the European countryside with M-10 tank destroyers and Sherman Easy Eight tanks. Pile your powerful rifle squads into venerable M5 halftracks or...   [click here for more]
16.Attack of the 50 Foot Colossi!

Attack of the 50 Foot Colossi!
by Tiny Battle Publishing

Game Design: Hermann Luttmann Art: Tim Allen Players: 1 Duration: 60-120 minutes Complexity: Low Solitaire Suitability: Super-crazy High Welcome back to the World Beyond. The world of Graviton Prime, to be exact. Miners on this volatile remote planet have sent a distress call out into space in the hopes that someone….anyone….would hear their plea before it...   [click here for more]
17.TRIUMPH! Early Access Edition

TRIUMPH! Early Access Edition
by Washington Grand Company

TRIUMPH! is a fast play set of rules for miniature wargaming. Covering the ancient and medieval periods, TRIUMPH! allows you to recreate the armies of Ramesses and Muwatalli, Caesar and Pompey, Saladin and Richard the Lionheart. Meshwesh is the online database of army lists for TRIUMPH! You can access Meshwesh through the Washington Grand Company web site. NOTE: This is the Early Access Edition...   [click here for more]
18.Starport Scum

Starport Scum
by Nordic Weasel Games

Starport Scum is a tabletop game of fierce space adventure, space pirates and salvage crews looking for the next big break. Drawing on sources such as Traveller, Firefly, Trigun and Borderlands, it's a game about getting by on the outskirts of civilization, always on the look out for that next job. Combining miniatures war gaming with role playing game touches, Starport Scum is playable as a conventional...   [click here for more]
19.Rifles in the Ardennes

Rifles in the Ardennes
by Tiny Battle Publishing

"You ask, what is our aim? I can answer in one word. It is victory. Victory at all costs. Victory in spite of all terrors. Victory, however long and hard the road may be, for without victory there is no survival.” - Winston Churchill The quiet, frosted hills painted with ancient woods which characterized the Belgian Ardennes were rattled and thundered to life as they became...   [click here for more]
20.Yaah! Magazine and Complete Wargame #9

Yaah! Magazine and Complete Wargame #9
by Flying Pig Games

And, once again, we’re back. Yaah! Magazine #9 is another thick issue stuffed full of things like words, pictures we stole off the Internet, counters, and game maps. How thick? 84-pages thick. Thick enough to discipline your dog, so just sit and listen. We’ll lead off with the game, because our surveys say that despite the riveting articles, the pulse-pounding pizzazz of their pretty...   [click here for more]
21.Blood & Plunder

Blood & Plunder
by Firelock Games

Blood & Plunder Rulebook features an innovative initiative system with simple and intuitive rules. This fast paced, highly tactical ruleset set in the 17th Century Caribbean during the age of piracy, can be played on your average kitchen table in about 2 hours and is sure to appeal to both casual and competitive players. This book includes all the rules necessary to play out battles on...   [click here for more]
22.Squad Hammer. Dirt simple gaming for many settings..or all of them

Squad Hammer. Dirt simple gaming for many settings..or all of them
by Nordic Weasel Games

What does the rubble of Stalingrad, Vietnam, the far future and sword wielding dinosaur hunters have in common? You can play all of them (and more) using Squad-Hammer! Aimed at friendly, casual games by people who are interested in easy rules, Squad-Hammer can be summarized on a single sheet of paper. Inspired by systems such as "One hour wargames", "I ain't been shot mum"...   [click here for more]
23.Charlemagne, Master of Europe

Charlemagne, Master of Europe
by Hollandspiele

Game Design: Tom Russell Art: Ania B. Ziolkowska & Nadir Elfarra Hex number: 22 Duration: 180 minutes Players: 1 Solitaire Suitability: High Weight: Medium Theme: Medieval The death of Carloman in 771 left his twenty-nine year old brother Charles in control of...   [click here for more]
24.Night of Man: Alone Against the Aliens

Night of Man: Alone Against the Aliens
by Flying Pig Games

Alone Against the Aliens, the Night of Man Solitaire Expansion You must own the Night of Man base game to play this expansion. In this Night of Man solitaire expansion, Alone Against the Aliens, you can play soliatire against the Killers. The expansion includes a separate deck of cards that controls the aliens as you lead the Earth...   [click here for more]
25.Five Parsecs Planetary Generation

Five Parsecs Planetary Generation
by Nordic Weasel Games

When you go to a new place, we're usually concerned with whoever is going to be shooting at you, but what about the world itself? What if it's crawling with dinosaurs? What if the vegetation tries to eat you ? What if it's a cultural melting pot tormented by solar radiation? With this supplement, suitable for Five parsecs 2nd edition, Gang Warfare and Salvage Crew, you can...   [click here for more]
26.This Is Not a Test

This Is Not a Test
by World's End Publishing

THIS IS NOT A TEST – POST-APOCALYPSE SKIRMISH RULES The great armed conflict known as the End War ravaged the world for years but came to its devastating conclusion in just seconds. In the aftermath of the nuclear attacks, remembered as the Great Fall, the United States was left a scarred wasteland. Millions died, polite society collapsed and scientific knowledge was lost in a forest of...   [click here for more]
27.Agricola, Master of Britain

Agricola, Master of Britain
by Hollandspiele

Agricola, Master of Britain Game Design: Tom Russell Map Art: Ania B. Ziolkowska Unit Illustrations: Gonzalo Santacruz Counter Layout & Cover: Tom Russell Hex Number: 3 Duration: 90 to 120 minutes Players: 1 Theme: Ancients; Solitaire It...   [click here for more]
28.Five Parsecs : Gang Warfare

Five Parsecs : Gang Warfare
by Nordic Weasel Games

The adventure continues. With Five Parsecs : Gang Warfare you can play out solo gang warfare on future planets, quicker and simpler than ever before. Create your gang of unique individuals, outfit them with what you got and take on all comers. The character creation follows the very popular method from Five Parsecs From Home but with brand new tables suitable for a crew of rogues,...   [click here for more]
29.Basic Impetus 2

Basic Impetus 2
by Dadi&Piombo

The second edition of Basic Impetus is a flexible, innovative and fast play system to play the ancients and medieval periods. It is provided with 340 (totally revised) army lists ranging from Sumerian to Renaissance. This set is not just a refreshement of the old version but can be considered an updated and light version of Impetus. All measurements are related to base width: this...   [click here for more]
30.October Hammer. RCW gaming on the cheap!

October Hammer. RCW gaming on the cheap!
by Nordic Weasel Games

Reds, Whites, anarchists, nationalists, Freikorps, Polish army. The Russian Civil War is a fascinating period to war game and with October Hammer you can do so easily, quickly and without a huge investment. October Hammer is what we call a "Mini Miniatures Game": A game that is playable with simple rules, a small collection of figures and for a low price of entry. Using...   [click here for more]
31.To Arms! Core Rulebook

To Arms! Core Rulebook
by Mini Warfare

V1.1 update released in 2018.Jan.21 To Arms! is an easy and fast ruleset for historical games. This core rulebook focus on the ancient part but the rules can be used for 3000BC~1865AD. The book is written in simple English. It's very easy to read and understand. Diagrams in each key step guide you how to play the game. The featured Order...   [click here for more]
32.Table Battles

Table Battles
by Hollandspiele

Game design: Tom Russell Hex number: 18 Duration: 20 minutes Players: 2 Solitaire Suitability: High Theme: All of human history Here is something new and exciting, something completely unlike any other game on your table. Table Battles is a thinky filler, a light...   [click here for more]
33.White Bear Red Sun

White Bear Red Sun
by Long Face Games

A campaign system and tactical rules for pre-dreadnought naval warfare By David Manley A mini campaign covering the Russo Japanese War from the initial surprise attack on Port Arthur through to Tsushima and beyond. Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules and a complete set...   [click here for more]
34.World War Tesla: LaSalle Medium Tank

World War Tesla: LaSalle Medium Tank
by Fat Dragon Games

THE ERA OF 3D PRINTABLE WARGAMES IS HERE! World War Tesla™ is a 15mm scale alternate-history wargame by James M. Ward (author of TSR's Gamma World, Deities & Demigods, and Metamorphis Alpha) and Thomas A. Tullis, where Nikola Tesla’s more radical ideas such as death rays and force fields have come to fruition, changing the face of a world at war....   [click here for more]
35.Blood on the Blade

Blood on the Blade
by STUDIUM CMLXV

Blood on the Blade is a micro but complete set of rules for solitaire or co-op skirmish game, set on a fantasy background, but can also be used for non-fantasy games (planned expansions will cover Middle-Ages and Dark Ages, possibly Samurai era). “Micro” refers to the small set of rules, the small time required to complete one game session and the small number of miniatures required...   [click here for more]
36.Yaah! Magazine and Complete Wargame #8

Yaah! Magazine and Complete Wargame #8
by Flying Pig Games

It’s our eighth issue and Brad Smith is at the helm of the magazine as a guest-editor. We’ve got 80 pages crammed full of gaming goodness from a diverse group of talented writers. You’ll find news on the latest wargaming releases, a look back at some classic wargames, scenarios, expansions, and of course, our featured game. To start off with, our feature story is an exclusive tour...   [click here for more]
37.CounterFact Issue 7

CounterFact Issue 7
by One Small Step

Issue Contents: The Battle of Tunis, 255 BC: Rome's North African Disaster By Arnold Blumberg India's Naxalite Insurgency By Jon Cecil Orwell in the Army: The Military Career of Eric Blair by Brian Train Marching on Mecca: Analysis of a Near-Future Iranian-Saudi War Maciej Jonasz The Syrian Civil War By Javier Romero Issue Game: Islamic State:...   [click here for more]
38.Dawn of the Rising Sun Annexes

Dawn of the Rising Sun Annexes
by Admiralty Trilogy Group

This 28-page booklet provides information on all the ships and weapons needed to play the scenarios in Dawn of the Rising Sun scenario supplement. ...   [click here for more]
39.'65: Squad-Level Combat in the Jungles of Vietnam

'65: Squad-Level Combat in the Jungles of Vietnam
by Flying Pig Games

Fast, furious, and fun! Are you looking for something new, something fresh? ’65 might be the game for you. A squad-level, tactical game, ’65 recounts the early battles of the Vietnam War, from Ia Drang to Operation Starlight, and most everything between. The large and beautiful counters (1" to 1.375" square) represent squads, Leaders, Heroes, Snipers, M-48 and Pt-76 tanks,...   [click here for more]
40.Naval Command: Modern Naval Wargame Rules

Naval Command: Modern Naval Wargame Rules
by Rory Crabb

***Updated Edition*** Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form one or two ships per side to full sized battlegroups of ten or more ships. The...   [click here for more]
41.Budget Bundle

Budget Bundle
by Dave Graffam Models

This bundle includes a selection of 35 of my fantasy/medieval themed single-layered models in 28mm/30mm scale. Up until now, there was no other way to get a hold of these models without going in for a whole multi-layered kit. With this bundle, you get 35 single-layered models for less than $1 each. They're ready to print right away, without involving any extra skins or textures. A great choice for...   [click here for more]
42.Horse & Musket: Dawn of an Era

Horse & Musket: Dawn of an Era
by Hollandspiele

Horse & Musket: Dawn of an Era Game design: Sean Chick Art: Ilya Kudriashov Hex Number: 12 Duration: 60 to 90 minutes Players: 2 Solitaire Suitability: High Theme: 17th Century, 18th Century Series: Horse & Musket Sean...   [click here for more]
43.Advanced Song of Blades and Heroes

Advanced Song of Blades and Heroes
by Ganesha Games

ADVANCED SONG OF BLADES AND HEROES PDF Advanced Song of Blades and Heroes is the updated incarnation of the award-winning Song of Blades miniatures system. Play fantasy skirmishes in any scale, with any models you already own. With an expanded magic system, an exciting turn sequence, a reaction system, an optional setting, weapon rules, an open-source point system,...   [click here for more]
44.Rapid Fire! Blitzkrieg Battlegroups

Rapid Fire! Blitzkrieg Battlegroups
by Rapid Fire Publications

Re-fight the battles that led to Dunkirk with Rapid Fire! Blitzkrieg Battlegroups Handy, points-balanced battlegroups that capture the ‘feel’ of the May 1940 campaign. Battlegroup organisations for fifteen German, British and French divisions involved in some of the fiercest fighting. Build large or small forces, with 400 point, 200 point and customised battlegroups for each division. Equal...   [click here for more]
45.Fireteam:Modern - Modern Miniature Wargame Rules

Fireteam:Modern - Modern Miniature Wargame Rules
by Rory Crabb

Fireteam Modernis a set of small unit skirmish wargame rules for modern combined arms land combat using 15-28mm scale miniatures. The rules can be used to fight battles from any post WW2 conflict dating from the 1950s to the modern day or the near future. These rules have been designed to work with opposing forces of approximately platoon size with additional reinforcements such as small numbers...   [click here for more]
46.Dawn of the Battleship

Dawn of the Battleship
by Admiralty Trilogy Group

Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played other naval games, you'll have to get in real...   [click here for more]
47.Classic Starfire Core Rules Bundle

Classic Starfire Core Rules Bundle
by Starfire Design Studio

The Classic Starfire Core Rules Package is a combination of the three main rule books: 3rd Edition Tactical Rules Revised, Imperial Starfire, and Sky Marshal #2. These books contain all of the rules for the tactical battles and scenarios, and the strategic campaign game. You can find more detailed descriptions at: /product/221335/Starfire-3rd-Edition-Tactical-Rules-Revised /product/221337/Imperial-Starfire...   [click here for more]
48.Naval Thunder: Battleship Row

Naval Thunder: Battleship Row
by Steel Dreadnought Games

WW2 Core Rules Naval Thunder: Battleship Row brings exciting World War 2 action to your tabletop! Whether you are a fan of majestic battleships or powerful carriers, Naval Thunder: Battleship Row is fast paced, and easy to learn, and gives you the opportunity to recreate the famous naval battles of the Second World War, or to create your own! Extensive research to ensure the rules produce historically...   [click here for more]
49.Battles From the Age of Reason Primer, Third Edition

Battles From the Age of Reason Primer, Third Edition
by Clash of Arms Games

The BAR Primer is an enjoyable, user-friendly source for those who want to learn the Battles from the Age of Reason (BAR) game system or those who want to improve their knowledge of the system. Included in the BAR Primer are illustrated, easy-to-read explanations and examples of all of the most important BAR rules. There is a section on BAR tactics and an invaluable programmed instruction portion that...   [click here for more]
50.World War Tesla: Land Torpedo

World War Tesla: Land Torpedo
by Fat Dragon Games

World War Tesla™ is a 15mm scale alternate-history wargame by James M. Ward (author of TSR's Gamma World, Deities & Demigods, and Metamorphis Alpha) and Thomas A. Tullis, where Nikola Tesla’s more radical ideas such as death rays and force fields have come to fruition, changing the face of a world at war. Giant walking tanks, soldiers with rocket-packs, and flying machines...   [click here for more]
51.Gruntz 15mm SCI-FI

Gruntz 15mm SCI-FI
by Rottenlead Publishing

NOTE to UK and European purchases. The printed copy is shipped from a UK address, so you don't face high international shipping charges from the USA. See the shipping details when you add to basket for more info. Gruntz 15mm SCI-FI is a dedicated 15mm fast play wargame designed for skirmish level play using combined arms. You can use miniatures from any 15mm SCI-FI manufacturer and...   [click here for more]
52.Splendid Little War

Splendid Little War
by Long Face Games

A campaign system and tactical rules for pre-dreadnought naval warfare By David Manley A mini campaign covering the Spanish American War in the Caribbean and the Philippines, with a campaign system covering both theatres of operation Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules...   [click here for more]
53.Lords&Servants

Lords&Servants
by Dadi&Piombo

Second edition of Lords&Servants. Lords&Servants is a game system designed to recreate skirmish games with 28, 20 or 15mm miniatures. It covers the Medieval period and it shares the mechanics of our popular system Smooth&Rifled. In the Appendix you will find all the information that you need to create your games, from simple clashes involving a few men per side to bigger encounters with...   [click here for more]
54.Impetus

Impetus
by Dadi&Piombo

Our popular system for ancients and medieval wargames goes digital! Impetus is a grand tactical set that allow you to play over 3,000 years of history, from Ancient Sumeria to the Great Italian Wars. It is suitable for any scale of figures,from 2mm to 28mm (and over) thanks to its popular basing that allow you to recreate small dioramas. The rulebook includes also 16 starter lists (Macedonians,...   [click here for more]
55.Gott mit uns!

Gott mit uns!
by KoH Games

This is a simple and fast paced rule set to re-fight the battles of the Thirty Years and English Civil Wars with miniatures. They use an area system with the battlefield being divided into a grid of squares, this eliminates the need for measurement whilst creating the `Linie of Battaille` tactics of the period. Any figure scale or basing system can be used with the basic game units representing...   [click here for more]
56.Cold War Commander

Cold War Commander
by Pendraken Miniatures

Cold War Commander (1st Edition) Cold War Commander is an exciting wargame that allows you to re-create battles from the First Indo-China War right up to the present day using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm,...   [click here for more]
57.Four Against Darkness

Four Against Darkness
by Ganesha Games

Four Against Darkness is a solitaire dungeon-delving game. No miniatures are needed. All you need is the book, a pencil, two six sided dice, and grid paper. You choose four character types from the classic classes (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and start adventuring in dungeons created by dice rolls and by your choices....   [click here for more]
58.Baroque

Baroque
by Dadi&Piombo

Baroque is a set of wargames rules, based on the Impetus system. The rules allow you to play with miniatures the wars that ravaged Europe from the mid XVI Cent to the end of the XVII Cent. Baroque is easy to learn and combines fast, enjoyable play with historical accuracy thanks to some innovative game-mechanics. Baroque can be played in all scales: 28mm, 20mm, 15mm, 10mm and 6mm, and you won’t...   [click here for more]
59.Sail and Steam Navies

Sail and Steam Navies
by David Brandon

Sail and Steam Navies is a miniatures rules system for fighting naval battles during the period of 1840 to 1880. These rules are designed for use with 1/600 scale waterline models but include options for use of 1/1200 scale models. The basic rules are 40 pages long, which include charts, an example of play, and conversion information for 1/1200 scale. The Under Both Flags module adds six...   [click here for more]
60.Pulp Alley: Tomb of the Serpent expansion

Pulp Alley: Tomb of the Serpent expansion
by Pulp Alley

Strange visions fill your dreams each night. You see deserts, pyramids, serpents, and strange unspeakable horrors. It is as if the ancient gods of Egypt are sending you a desperate message from far across space and time… This Solo compatible expansion includes full rules for Pulp Alley solo-play and mind-rending Horror rules -- including the cards!! Tomb of the Serpent is...   [click here for more]
61.No End in Sight. Cold war and modern platoon combat

No End in Sight. Cold war and modern platoon combat
by Nordic Weasel Games

The M113 is burning behind you, the Reds are coming on strong. the platoon is in bad shape and mortar support is nowhere to be seen. As platoon commander, you have to rely on your squad leaders to push your troops forward, lay down suppressing fire and win the fire fight. No End in Sight is a comprehensive guide to contemporary, cold war and near future combat....   [click here for more]
62.Altar of Freedom

Altar of Freedom
by Greg Wagman

Altar of Freedom is a "big battle" game, where you step into the boots of an American Civil War corps or army general, commanding your army at the grand tactical level. The rules are designed to play the largest battles of the war, like Antietam or Chickamauga, in a single evening with multiple players. The smallest tactical unit is a brigade, and your task will be coordinating...   [click here for more]
63.Dungeon Scum

Dungeon Scum
by Nordic Weasel Games

"Who said Dungeoneering had to be dreary?" Based on the Starport Scum scifi rules, Dungeon Scum is a narrative wargame intended to be played by role players and war gamers alike. Gather your group of adventurers, set out on a dungeon delve and hope you make it back! Get loot, see the sights, maybe go on an epic quest. Dungeon Scum sets itself apart in a...   [click here for more]
64.Yaah! Magazine and Complete Wargame #10

Yaah! Magazine and Complete Wargame #10
by Flying Pig Games

There's no better way to recover from the long, hot summer than to dive into the fall's coolest gaming value - the next issue of Yaah! magazine. It's 78 sparkling (Get it?) pages of tabletop action and adventure, and you can pre-order your very own copy right here. As the days grow shorter, you're gonna need something to fill up all that extra time indoors - and this issue's game looks like a great...   [click here for more]
65.'65 Alone in the Jungle

'65 Alone in the Jungle
by Flying Pig Games

The solitaire expansion for '65 is now available. Based on the solitaire version of Night of Man, buyers will get their own solitaire version of ’65 replete with counters, cards, and scenarios. As the American player, you play just as you would a two-player game, the Communists are controlled by the special solitaire deck. Shadowy enemies, tactical combat, story-telling, twists of fate, it's...   [click here for more]
66.Unity Field Agent Elite Edition

Unity Field Agent Elite Edition
by Nordic Weasel Games

Ready your blasters, Unity Field Agent Elite Edition is here. Unity Field Agent is a space opera war-game for 10-12 figures on each side. Features include: Simple unit profiles. Each unit is defined by 5 numerical ratings that are easy to read and understand. Dice rolls use very few modifiers. You can look at your troop roster...   [click here for more]
67.Non Gratus Rodentum: A solitaire dungeon crawl inspired by the tunnel rats in Vietnam

Non Gratus Rodentum: A solitaire dungeon crawl inspired by the tunnel rats in Vietnam
by Diceman Games

Not Worth a Rat Beneath the battlefields of the Vietnam War massive tunnel networks contain everything from living spaces and storages rooms to command headquarters. This is where the rats come in. Volunteers willing to go underground in search of valuable intelligence and systematically rigging the tunnel for destruction. But to do that they must navigate the claustrophobic...   [click here for more]
68.Smooth&Rifled

Smooth&Rifled
by Dadi&Piombo

Smooth&Rifled is a game system designed to recreate skirmish games with 28, 20 or 15mm miniatures. It covers the period from approximately 1700 to approximately 1900. The French and Indian War, the American Revolution, the Napoleonic Wars, the American Civil War and the wars of the Colonial era are just some of the periods you can play with S&R. In the Appendix you will find all the...   [click here for more]
69.Five Men in Normandy 30 cal edition

Five Men in Normandy 30 cal edition
by Nordic Weasel Games

Five Men in Normandy is back. With a completely updated layout, tweaks, corrections and simplifications, WW2 character driven campaigning has never been more fun. Five Men plays quickly, has absolutely no long lists of modifiers to memorize and supports character-focused campaign games right out of the box. All you need to play is a handful of figures, a 2x2 foot table and an...   [click here for more]
70.No Stars in Sight. Hard scifi platoon action

No Stars in Sight. Hard scifi platoon action
by Nordic Weasel Games

“Tactical Gain of 4.7% from estimated attack vectors” The AI module kept chattering as incoming gauss fire churned up the ground. On the screens, they had made enlistment look pretty slick. Powered armour suits, gravity suspension vehicles, high tech wizardry. It's still mud and blood. No matter how good the tech, in the end, you still need someone to bleed in the mud. Welcome...   [click here for more]
71.An Infamous Traffic

An Infamous Traffic
by Hollandspiele

An Infamous Traffic Game Design & Art: Cole Wehrle Hex Number: 4 Duration: 45 to 90 minutes Players: 2 to 5 Solitaire Suitability: Very Low Theme: Economics; Nineteenth century It’s 1833. The East India Company has just had its monopoly...   [click here for more]
72.Blitzkrieg Commander II

Blitzkrieg Commander II
by Pendraken Miniatures

Blitzkrieg Commander II (2nd Edition) Blitzkrieg Commander II is an exciting wargame that allows you to re-create battles of the Second World War and Spanish Civil War using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm,...   [click here for more]
73.Command at Sea, 4th edition, 2nd printing

Command at Sea, 4th edition, 2nd printing
by Admiralty Trilogy Group

Command at Sea (CaS) is an award-winning World War II tactical naval rules set. It can simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command. CaS emphasizes technical and historical accuracy using a...   [click here for more]
74.World on Fire: The Third World War Book 5

World on Fire: The Third World War Book 5
by Imperial Depot Miniatures

World On Fire is a series of Scenario Books detailing the battles of the Third World War from January-March 1991. In it you will find TO&Es for all the units involved, stats for all the air and naval forces involved, tactical scenarios that can be used in miniatures games and a set of Quick Play rules that will allow you to quickly play out battles you don't want to play out in detail. When...   [click here for more]
75.Monroe's Legacy

Monroe's Legacy
by Admiralty Trilogy Group

This is a scenario supplement for the Admiralty Trilogy game Dawn of the Battleship. Twenty-nine scenarios cover not only historical battles, like Manila Bay (“There Came Upon Us Numberless Projectiles”) and Santiago de Cuba, but hypothetical scenarios based on historical disputes that almost led to war, and US Navy War College studies of that time. All the statistics needed...   [click here for more]
76.Five Parsecs Aliens: The K'Erin Warrior Species

Five Parsecs Aliens: The K'Erin Warrior Species
by Nordic Weasel Games

We are proud to announce the first Alien expansion pack for the Five Parsecs system. Whether you play Five Parsecs From Home 2nd edition, Salvage Crew or Gang Warfare, you can include these proud, alien warriors in your games. The supplement includes extensive background, expanded from that presented in Unity Field Agent originally, new character creation tables and gear, table top rules and all...   [click here for more]
77.Trench Hammer. WW1 fighting on the cheap

Trench Hammer. WW1 fighting on the cheap
by Nordic Weasel Games

The War to end all wars didn't end war... but with Trench Hammer you'll be able to play a game to completion in one sitting! Trench Hammer is what we call a "Mini Miniatures Game" : A game that is playable with only a few pages of rules and with a small collection of figures. Using the game engine of Squad Hammer, these rules are aimed at beer&pretzels war gaming. Starting with...   [click here for more]
78.Dreadnoughts At Dawn

Dreadnoughts At Dawn
by Dawn Gaming

Dreadnoughts At Dawn is an innovative fast play set of rules for fighting large WW1 naval battles utilising 1:3000th or 1:2400 scale models Whilst all ships from destroyers to super dreadnoughts are represented the emphasis is on capital ships, escorts are covered in a simplified way. These rules originated as a project to see if I could produce a WW1 naval set of rules that required zero off...   [click here for more]
79.Banzai Action Cards

Banzai Action Cards
by Wizards of the Coast

Banzai ADDING THE BRITISH AND JAPANESE TO "UP FRONT" BANZAI is an expansion for The Avalon Hill game Up Front. Banzai allows you to include British and Japanese troops and vehicles to your games of Up Front as well as a new theatre to fight in, the jungles of Asia. This Action Deck contains 162 cards printed on premium playing card stock like our Up Front deck, but has...   [click here for more]
80.Five Men at Kursk

Five Men at Kursk
by Nordic Weasel Games

Welcome to the front. It's 1800 miles to Berlin. * * * * * Tanks, commando raids, intense infantry action, campaign games and heroes against the odds. All this and more can be found in Five Men at Kursk, the premier set of second world war skirmish game rules. Building off the legacy of the FiveCore system, Five Men at Kursk aims at providing a complete,...   [click here for more]
81.Mayhem

Mayhem
by Brent Spivey Creations

The MAYHEM Battle Chest edition contains both the core rules and the STRONGHOLD expansion. MAYHEM is a 'fantasy mass battle' combat game played on the grand scale. Here generals lead armies of their own creation on the field of battle in search of victory and glory. Not just for wargamers, MAYHEM is perfect for roleplayers...   [click here for more]
82.Pulp Alley: Pulp Leagues - PDF

Pulp Alley: Pulp Leagues - PDF
by Pulp Alley

Pulp Leagues is an companion book for our Pulp Alley game. As well as introducing some new rules, our Pulp Leagues book is also a compilation of all our Pulp Alley character types, perks, abilities, and resources previously published in our rulebook and expansions. In addition, Pulp Leagues includes tons of fun optional rules for playing all kinds of pulp...   [click here for more]
83.Naval Thunder: Bitter Rivals

Naval Thunder: Bitter Rivals
by Steel Dreadnought Games

WW2 Expansion Naval Thunder: Bitter Rivals is a huge expansion of the Battleship Row WW2 naval combat core rules with over 130 new classes of ship representing the fleets of Britain, Germany, France, and Italy as well as data cards for merchants and transports for use in convoy games. Special nationality-specific rules represent the unique character of each fleet. Also included are 13 carefully...   [click here for more]
84.Up Front Infantry Personality Cards (2nd Edition)

Up Front Infantry Personality Cards (2nd Edition)
by Wizards of the Coast

Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983. This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or...   [click here for more]
85.La battaglia di Gravellona Toce 1944

La battaglia di Gravellona Toce 1944
by Lumaca Games

La Battaglia di Gravellona Toce 1944 simulates the battle between partisans from Ossola Free Republic and Fascist Republicans in September 1944 with the same system of Caccia a Tito DRVAR 1944. The game represents the battle between Italian partisans and republican fascists in September 1944. It is a tactical simulation with interesting ideas; units can do Actions by using Action Points, which are...   [click here for more]
86.Up Front Action Cards (2nd Edition)

Up Front Action Cards (2nd Edition)
by Wizards of the Coast

Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983. This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or...   [click here for more]
87.Warband Fantasy Rules

Warband Fantasy Rules
by Pendraken Miniatures

Warband provides all the rules you need to bring great battles between fantasy armies to your tabletop. Using miniature figures and terrain, you can fight battles from the glorious sword and sorcery epics you've read about. You can play games against your friends or competitive battles against worthy opponents. Whilst the rules have been written with the 10mm Pendraken Miniatures...   [click here for more]
88.OUTLANDS: 2nd Edition

OUTLANDS: 2nd Edition
by Shades Of Chaos Games

OUTLANDS 2nd Edition The planet of Paradise, the once gleaming gem in the Outer Rim now lies in ruins. For reasons unknown, the planet surface is now a desolate, barren and deadly wasted. For the inhabitants life is tough. While some take shelter in the walled compounds of community townships, other form roaming tribes of bandits, preying on the defenceless. During the 'Fall Of Paradise'...   [click here for more]
89.Birds of Prey Complete Bundle

Birds of Prey Complete Bundle
by Ad Astra Games

Birds of Prey is a revolutionary jet combat game simulating flight with unprecedented precision and engrossing play. Flight mechanics allow freedom in three dimensions without requiring special maneuver rules. Physics-based systems model aircraft performance differences correctly and simply through the use of only two elegant playaids; graphical computers known as nomograms. Missiles fly out towards...   [click here for more]
90.Yaah! Magazine and Complete Wargame #6

Yaah! Magazine and Complete Wargame #6
by Flying Pig Games

Yaah! Magazine is back with eighty splendiferous full-color pages dedicated to the games you love. With issue number six, editor Tom Russell and his merry band of writers have put together a number of features on an eclectic variety of titles, each illustrated with handsome photographs, and anchored by stylish, one-of-a-kind layout by our esteemed art director Guillaume Ries. We here at the Pig like...   [click here for more]
91.Starmada Unity Rulebook

Starmada Unity Rulebook
by Majestic Twelve Games

Starmada™ is a miniatures board game of starship combat. At its most basic level, players take command of space fleets in a general attempt to reduce each other to just so much space junk. At its most advanced, the game can be customized to breathe life into any science fiction background that players might imagine. Novices shouldn't fret; the core set of rules has been designed with...   [click here for more]
92.Morale Napoleon

Morale Napoleon
by Rebel Minis

It is your duty to… MARCH TOWARDS THE CANNON. My duty is to execute the Emperor’s orders. Or so the story goes. What was the actual conversation between General Gerard and Marshal Grouchy on that fateful day – June 18,1815, the battle of Waterloo, no one really knows. But it brings up a good question. In any battle it is assumed that each soldier will do his...   [click here for more]
93.Colonial Battlefleet: Core Rules

Colonial Battlefleet: Core Rules
by Steel Dreadnought Games

There can be only one! Make sure it's yours. In the far future, Terran colonies are warring amongst themselves, even as a hostile xenophobic race approaches, bent on scouring all 'alien' life from the galaxy. Take control of a task force of starships from your colony world and lead your fleet to victory or die a horrible death in the cold vacuum of space! Anything from a stealth destroyer to a mighty...   [click here for more]
94.Rogue Planet

Rogue Planet
by Brent Spivey Creations

ROGUE PLANET SCI-FANTASY SKIRMISH The PDF download now includes both the printer friendly B&W version of ROGUE PLANET and the full color Derelict Planet Edition. To best enjoy the layouts in the Derelict Planet Edition, make sure that you have both 'Two-Up' and 'Show Cover Page During Two-Up' selected under 'View>Page Display' in your PDF options menu. The print edition that...   [click here for more]
95.Whitewash City:  The Complete Set

Whitewash City: The Complete Set
by Hotz Stuff

The Whitewash City: The Complete Set (Mother Lode Set) includes ALL 45 Whitewash City PDF model files. This makes 85 building models from small privies and tents to large stores, houses, hotels and a lot more, all to 30mm, 1/60th scale. The Mother Lode Set includes ALL 21 Add-On Kits and Gold Towntm in one zip for ONLY $60.00 USD, which works out to 83 building...   [click here for more]
96.Pulp Alley - PDF

Pulp Alley - PDF
by Pulp Alley

The thrilling Pulp Alley game in PDF format. Pulp Alley is jam-packed with all the rules needed to bring two-fisted heroes, dastardly villains, and thrilling pulp adventures to your gaming tabletop. Pulp Alley is the game of extraordinary action and adventure! Pulp Alley plays at the pulse-pounding pace of your favorite pulps and serials. Characters...   [click here for more]
97.Modern Armor - Arab-Israeli Wars Armor Cards

Modern Armor - Arab-Israeli Wars Armor Cards
by Walter Moore Games

Armored Vehicle Quick Reference Cards for the Modern Armor rule system. Armor Cards for the armored fighting vehicles that particpated in the Arab-Israeli wars: tanks, tank destroyers, infantry fighting vehicles, and anti-aircraft from 1948 through the 1982 Lebanon War, as well indigenous vehicles and local variations up to the present day. Technical readout and weapon information for Modern Armor,...   [click here for more]
98.Wars of Insurgency: Skirmish Warfare in the Modern World

Wars of Insurgency: Skirmish Warfare in the Modern World
by First Command Wargames

"Rise up and free your country from its oppressors!" Simple fast-play rules for man-to-man, modern skirmish warfare Complete campaign system allowing rival factions to war for control of their fictional or historical country Special rules & descriptions for 6 faction types drawn from 20th - 21st century History Point system allowing balanced battles between...   [click here for more]
99.Modern Armor 2nd Edition

Modern Armor 2nd Edition
by Walter Moore Games

Now Version 2.1 Revised with extended vehicle listings and adjustments for "ultra modern" combat. This rule system evolved from many play sessions of WRG’s “Wargames Rules 1950–2000,” Advanced Squad Leader, Panzertruppe, and so on. The objective is a fast moving game that provides verisimilitude, and addresses basic problems present in many...   [click here for more]
100.LaserStorm. 6mm grand warfare.

LaserStorm. 6mm grand warfare.
by Nordic Weasel Games

More tanks, more robots, more war! LaserStorm is 6mm science fiction on a massive scale. Each troop stand is one vehicle or a 4-6 person fireteam. Units are platoons and the game can scale up to an entire battalion on the board, if you have the table space. The game features: *Card driven turn sequence, using a very small card deck. *Not a single...   [click here for more]
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