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After Civilisation

After Civilisation


Civilisation failed now small groups of men and women fight over the remains to find enough supplies to get them through a few more days. You will take on the role of leading a small group trying to recover the most resources and hold onto them. A simple to learn and play game needing very few figures but requiring advanced planning to make the most of the forces available to you. ...   [click here for more]
Terry Catton  $2.70

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After The Raid: French And Indian Wars

After The Raid: French And Indian Wars


After raiding an enemy settlement a small group of Rangers are fleeing through the forest pursued by lots of angry local. A quick and simple game needing only a few figures ideally 28mm but any size of individually based figures will do. The Rangers have to reach the far table edge and safety the Indians have to stop them. Comes with plenty of sample stats for the figures to ensure lots of variety...   [click here for more]
Terry Catton  $2.70

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Back Of Beyond Skirmish Rules

Back Of Beyond Skirmish Rules


A set of rules for skirmish games in the Back of Beyond, each player has 8-12 figures ideal for multi player games. Command forces of Chinese, Russian, Mongolian and loads of other nationalities as well as bandits and archaeologists, could also be used for WW1 and many Inter War encounters as well. ...   [click here for more]
Terry Catton  $2.70

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Back Of Beyond Strange World

Back Of Beyond Strange World


A simple set of rules for 28mm skirmishes in the Back of Beyond that can include lots of weird stuff such as Dinosaurs, Zombies and Mad Scientists. The players could be controlling groups of adventurers looking for treasure or soldiers sent to deal with strange events in a distant province. The game is best played with an umpire who creates the scenario and a number of players who will ideally have...   [click here for more]
Terry Catton  $2.70

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Chindit Game

Chindit Game


A simple game representing a small group of Chindits trying to reach their base after a mission deep in enemy territory. The game does not use figures all you need is a piece of paper a pen and a pack of playing cards including the jokers. Quick and fun to play a game usually lasts less than 10 minutes. ...   [click here for more]
Terry Catton  $1.35

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Dinosaur Hunting!

Dinosaur Hunting!


In the 1920's a valley was found full of Dinosaurs soon hunters were heading there to try their luck at BIG big game hunting. Lead a small group of hunters and see who can get the most trophies or indeed just survive. ideal for 28mm figures but will work with any size of figures just use what you have available. ...   [click here for more]
Terry Catton  $2.70

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Dwarfs Last Stand: A Solo Game

Dwarfs Last Stand: A Solo Game


A solo game you command a small force of Dwarfs attacked by hordes of orcs who can't win it is simply a matter of how long you can hold out for. Easy to learn rules for a fun evenings gaming. ...   [click here for more]
Terry Catton  $2.02

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Dwarven Beer: A Solo Game

Dwarven Beer: A Solo Game


A solo game you have to transport a wagon full of beer across an area infested with goblins who also want the beer. You command a small group of Dwarfs plus the beer wagon the goblins are controlled by the rules. The game has plenty of random factors to keep it different everytime you play, easy to learn and fun to play. ...   [click here for more]
Terry Catton  $2.70

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Fantasy Bar Room Brawl

Fantasy Bar Room Brawl


A simple easy to play game of mass mayhem in a fantasy world bar, each player has a single figure usually with an objective to complete. Many sample characters are included but it would easy to create your own to add variation or to include what ever figures you have available. ...   [click here for more]
Terry Catton  $2.70

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Galactic War: Starship Combat

Galactic War: Starship Combat


A game of battles in deep space stats are included for a number of human and alien factions. The rules use a simple system of opposed dice rolls any advantages or disadvantages simply add more dice, the game uses various different dice D4,6,8,10 and 10 and ideally you will need a couple of each/player. Hopefully fun and easy to play the different factions abilities should make for some varied games...   [click here for more]
Terry Catton  $3.37

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Goblin Raid

Goblin Raid


The players take on the roles of small parties of goblins raiding a village, they have to grab the loot and escape before the relief force can arrive. The relief force and any forces in the village are controlled by the rules as are any forces generated by random events. A simle easy to learn game that due to the random factors is likely to be different every time with lots of room for backstabbing...   [click here for more]
Terry Catton  $2.70

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Goblin Trek

Goblin Trek


A solo game you will lead a group of goblins fleeing from the orcs in search of a new home you have to travel across the table fending off various threats along the way. An easy to play game with lots of variety to make it different every time you play.  ...   [click here for more]
Terry Catton  $2.70

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Grav Tanks At Dawn

Grav Tanks At Dawn


Command a small force of grav tanks fighting in a hostile landscape where some of the terrain can change during the game. The rules include a design system to create your own vehicles as well as plenty of examples that can be used as they are. All you need to play are a few 6 or 15mm vehicles a few D10 a tape measure and some terrain. Easy to learn system but tricky to play when the battlefield can...   [click here for more]
Terry Catton  $2.70

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I Need More Trees!: French and Indian Wars

I Need More Trees!: French and Indian Wars


A set of rules for fighting the French and Indian Wars ideally using 28mm figures but other scales will work as long as the figures are individually based. Designed to represent the smaller encounters that took place in the forest using maybe 80-120 figures/side though larger multi player games would also work. Easy to learn and play these rules should keep you on your toes especially when there...   [click here for more]
Terry Catton  $2.97

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Interesting Times In The Back Of Beyond

Interesting Times In The Back Of Beyond


Rules for wargaming in the Back of Beyond with 28mm figures, Chinese Warlords, White Russians, Bolsheviks and lots of other weird and wonderfull forces. Parties of archaeologists looting or protecting ancient relics bandits, arms dealers and the Mad Baron invading Mongolia. These are simple rules for fun games ideal for multiplayer games controlled by an umpire where everyone has a different objective....   [click here for more]
Terry Catton  $4.72

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Kartani Arena

Kartani Arena


Pick your team and enter the arena to face other teams in combat, gain experience and fame as you win combats. An ideal club game that can be played as an on going campaign with each players team gaining new skills as they gain experience. You can keep a league table showing the acumalated fame of the various teams as the progress or not. ...   [click here for more]
Terry Catton  $2.70

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Mech War

Mech War


A simple game of Mech combat, design your mechs and off you go, several examples are included to get you started. A game that is ideally suited to multi player games where the players scramble for control of the dwindling resources. An easy game to get into all you need is a few mechs and away you go. ...   [click here for more]
Terry Catton  $2.70

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Medieval Bar Room Brawl

Medieval Bar Room Brawl


A simple and fun game ideal multi player club game with lots of mayhem and back stabbing. Pick a character from those supplied or make up your own its up to you there are over 10 examples to get you started. All you need to play is a layout of your favourite bar a few 28mm figures a tape measure and a couple of 6 sided dice ...   [click here for more]
Terry Catton  $2.70

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Omega Station

Omega Station


A simple game of combat on a large spacestation between security forces and various criminal groups, designed for 28mm figures with each player controlling 5-10 figures. Ideal for multi player games where the players all have different objectives. Contains a basic starter scenario but is easy to come up with your own. ...   [click here for more]
Terry Catton  $2.70

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Pirate Raid

Pirate Raid


A simple skirmish game each players commands a small group of pirates raiding a Caribean village, the villagers and any relief force are controlled by the rules. Be the one to bring home the most loot and win the game. ...   [click here for more]
Terry Catton  $2.70

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Simple Fantasy Rules

Simple Fantasy Rules


A set of rules for fantasy wargames ideally with 28mm figures but could be used with other scales without too many problems. The rules are quite simple to learn and should keep the players on their toes trying to work out the best course of action. There are a number of basic army lists included to help you organise your forces as well as a few sample armies. ...   [click here for more]
Terry Catton  $4.32

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Simple Skirmish Rules Pre Gunpowder Era

Simple Skirmish Rules Pre Gunpowder Era


A very simple set of skirmish rules for the pre gunpowder era could also be used for fantasy games.  Any individually based figures will do fine for historical clashes or alternatevly mix and match with whatever you hane available. Designed to be quick and fun ideal for people new to wargaming. ...   [click here for more]
Terry Catton  $1.35

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Small Game Hunting

Small Game Hunting


The do gooders had largely put an end to big game hunting this was a problem until with a total disregard for the laws of physics someone created a way to shrink people to one inch in height and the sport of small game hunting was born. Pick a few hunters and prepare to face whatever the average garden can throw at you, all you need is a handfull of 28mm figures/player and assorted model spiders,...   [click here for more]
Terry Catton  $2.70

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Spacefighter: War in the Belt

Spacefighter: War in the Belt


A set of rules for fighter combat in the asteroid belt needs a hex grid to play and some 10 and 6 sided dice you could use counters or models to represent the ships . The ships are armed with cannons and missiles with limited ammunition so games will come to a natural end rarther than continuing until all of one side is destroyed. Some sample ships are to start with but you can easily design your...   [click here for more]
Terry Catton  $3.71

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Steampunk Rules!

Steampunk Rules!


A set of rules for fantastical skirmish games in the late Victorian era, each player usually has a force of 5-10 28mm figures. ideal for multi-player games with an umpire to create a scenario to play. Comes with some example forces to use or as a guide to creating your own and also a multi-player scenario. ...   [click here for more]
Terry Catton  $4.32

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Valhalla Awaits  Dark Age Wargaming

Valhalla Awaits Dark Age Wargaming


A set of rules for Dark Age battles using 28mm figures though they could be used with multi based smaller figures. Lead Viking raids or defend your village from them, includes a guide to the forces of the time with some basic army examples. ...   [click here for more]
Terry Catton  $2.97

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Viking Raid

Viking Raid


Each player takes on the roll of a Viking Warlord and his followers as they raid an Anglo-Saxon village they must gather as much loot as possible before the relief force arrives. The relief force and any defenders in the village are controlled by the rules so do not need any players. The game allows plenty of room for underhand tactics and backstabbing it is actualy eencouraged. ...   [click here for more]
Terry Catton  $2.70

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War Between The Stars

War Between The Stars


A game of starship combat use a couple of ships or play larger games with whole fleets, lots of ship designs to use as well as a design system to create your own. There are also a few sample scenarios to get you started and as an introduction to the War of Expansion. The rule are simple and easy to learn but the use of special features allows for the construction of unique fleets that each has its...   [click here for more]
Terry Catton  $4.05

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War Between The Stars: Carriers

War Between The Stars: Carriers


A supplement for War Between The Stars that introduces the use of Carriers and Fighters into the game. This is not a stand alone game you will need a copy of War Between The Stars to use it. Includes some sample ships and a scenario ...   [click here for more]
Terry Catton  $1.35

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War on a Distant Planet

War on a Distant Planet


A set of rules for science fiction battles with 6mm figures Humanity has spread to the stars and they are not alone now they battle with various other races to control distant as of yet unamed planets. The rules have a random army choice system that ensures that games are not always evenly matched sometimes winning just means doing as much damage as possible before your troops are defeated. Stats...   [click here for more]
Terry Catton  $3.37

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War on a Frontier World

War on a Frontier World


Rules for 15mm games set on a backwater planet with little access to high quality weaponry. Players simply pick their forces from a number of unit types and of they go, some units are better than others but using weaker units gains you extra victory points. A typical unit of regular foot would contain 6 bases each with 3 figures on it though this could be changed to suit the stuff you have. The gain...   [click here for more]
Terry Catton  $2.70

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Wargaming in Outremer

Wargaming in Outremer


Rules for fighting battles of the Crusades using 28mm figures, a simple system that still leaves you with many problems to solve. Works well as a two player game or for larger multi player games. Each player has a number of activation tokens to control their troops with but there are never enough to do everything. ...   [click here for more]
Terry Catton  $3.37

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Wild West Gunfight

Wild West Gunfight


A simple game to recreate the gunfights common to most westerns and that even occasionaly happened in real life. Each player is assigned a force of about six figures and off you go. Designed for 28mm figures but will work fine with what ever figures you have, could be played as a one against one game or with an umpire larger multi player games where everyone has a different objectivbe. ...   [click here for more]
Terry Catton  $2.70

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WW2 Clash of Patrols

WW2 Clash of Patrols


A simple skirmish game where patrols of 8-12 figures clash between enemy lines, could be played with 20 or 28mm figures or even 54mm figures. Rarther than using a fixed points value for each side you simply create your force and the difference in points value between the opposing forces becomes extra victory points for the weaker force. There are example forces for all the major powers and many of...   [click here for more]
Terry Catton  $4.05

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