106 pages including 2 for ToC.
1/285 scale (6mm). 1/300 scale (5mm) should fit ok as well.
You need a d20 for cohesion rolls, a d8 for artillery and air strike deviation, and 2d6 for initiative and combat.
Quite a number of examples to help players understand the game.
Rules look pretty good.
Printing this will use a lot of ink (background). Couldn't seem to disable the background.
Printer friendly version?
Being free; it's well worth look.
On first looking at the detailed instructions, and number of pages, i was almost intimidated...no need, though, as this is a very 'builder friendly' model, if you just take your time and let sub-assemblies dry. I have now built all of thegates, and many other Tudor models in 20mm scale for a wargaming campaign using Peter Dennis' "Paperboys" paper soldiers. The models provide an amzing backdrop to the action. The Southgate is one of the best paper buildings I have ever seen.
An expansion for Aeronef.
Same simple format, the rules are simplicity itself, and most of the content is tweaks & setting tech variation.
If you like Aeroef, you'll want these, and for this price they're worth it.
A very, very simple set of flying battleships rules, these make for a quick playing and fun suspend-your-disbelief-and-don't-ask-any-questions game.
No - they don't bother to model altitude. This would overly complicate what is otherwise a basic and simple rulesset, and their inspiration of pre-WW1 ships sailing along blatting each other in gentlemanly line of battle doesn't require it.
For the price, these are great fun rules, and if your so inclined, easily mod-able to fit your requirements.
Having bought SL:PC an it's expansion I was tempted to buy these - mainly to scratch the itch I'd had ever since seeing them (when buying Starmada and womdering if I'd chosen the wrong horse!).
These rules are somewhat less densely formatted and slightly more clearly (and simply) written when compared to SL:PC, and I found much in the rules and system to like, so as space agmes go it's a pretty good one, although it has some tough competitors in Full Thrust and Starmada. However, again the record sheets are a bit of a let down (although superior to hand drawing your record sheets in ther games) - getting the editable ones is a great idea.
Like almost all space games (the better ones!) the game comes with a ship design system - like the rules this is quite complicated compared to some others but works well, and I liked the option for including varied tech levels. But I also felt the range of weappons wasn't quite as flexible or varied as perhaps that of Starma...
As well as Platoon Commander I bought these as a slice of expansion fun & then found I had the same problem as I had had with the main rules, namely the densely written and formatted rules. These rules are expansions on an already fairly chwey and complex set of rules, so it's very much a case of if you liked the main SL:PC rules you'll be pleased with these, but if (like me) you found the rules a bit much, you'll be somewhat less than delighted.
Again the rules are worth a 4 but the solid, dense text, formatting and complexity make them a 3 for me....
Looking for some rules to replace/supplement Stargrunt II, I bought these rules alongside both Grunts and PMC2640 (I wanted some options!)
Compard to both of the above SL:PC is much heavier on system crunch and rules detail - this isn't necessarily a bad thing but I found getting into the rules heavier going than I really wanted. A QRF is provided, but the dense format makes the rulebook feel like a slog at times, espcially when you want to find some minor rule in a hurry.
The actual game itself is pretty good but the record sheets, even allowing for the editable PDF's, are not so grand - the use of colour coded armour etc effectively requires the user to print in colour to get the best use from them - this can soon get expensive if you're a happy designer of your own forces (like me).
I've rated these rules at 3 - the game system itself is worth a 4, but the relative inaccessibility of the densely written/formatted rules, combined with the requirement for colou...
I bought these to make a Modular Table for Marvel Crisis and was not dissappointed.
Would love to see more, especially parking lot tiles. The ones in the MCDoom expansion are great, but I'd like to see more.
I really appreciate that Precis are supporting HardNova with this product. The art is creative and colorful. The Migado Diplomat cracked me up and my kids enjoyed examining the various characters. I really recommend this set if you're running HardNova or just like the Sci-Fi theme. The printing options are also appreciated.
You get a lot of value out of this set, and you can choose from a variety of styles for printing. I have an old 1990s synthesizer keyboard and had to laugh when I rested a few of these figures on the keyboard, and realized it looked just like a cyberpunk landscape. Way to go Precis and thanks for the variety of formats and instructions.
This is my 2nd kit from Finger and Toe. It has some REALY tiny tabs that are very difficult to glue. Also the instructions are lacking some details I feel is important. Like how to position the tires and some of the chasis parts. It's only $2.00. But this vehicle would have really fit in well with a wargame I'm running. Just disappointed. Maybe I missed a difficulty rating somewhere.
This claims to provide all the form 10's for Rising Sun, it is a lie. There are no Revenge or Repulse, so no Force Z; The entire Indian Ocean Fleet is missing, so no Raid into the Indian Ocean. I only spotted 2 US Battleship's so no Pearl Harbour.
On a positive note there appear to be sufficient ships to fight the Java Sea battles and Exeter is shown post River Plate refit, the only query I have is to her size as she appears to have shrunk by over a 1,000 tons.
To conclude if you are too lazy to write your own form 10's or prefer nice neat printed one's like me don't bother purchasing as you will not find what you require here....